
Property prices on aquatic lairs reached their all time high after the 1960s and it’s the same lair from that story. Jonah Jameson being under threat from his inadvertent creation, The Scorpion, or Venom’s terrorisation of the Parker family.Įven the eventual finale at Doc Ock’s secret undersea base is a reference to the historic Master Planner story arc. Being mistakenly wanted by the law is a recurring theme in Spider-Man comics, as is J. Otto Octavius' (Doc Ock’s) latest invention at a science expo… while Peter Parker looks on from the crowd. Every set piece and chapter in the game seems to borrow from one of the well established or notable plot devices and themes from Spider-Man’s long history of stories the game begins with ‘Spider-Man’ publicly stealing a ‘reformed’ Dr. The game seems to exist in something of its own continuity, heavily based on the comics, but streamlined for easy understanding, which has become something of a staple of the franchise. Technological limits however are nicely reasoned away by Doctor Octopus' nefarious plan to cripple sight seeing (and general looking up or down at things from or below a certain height) in New York with his beige smog of short sightedness. ‘Spider-Man’ is essentially a proto-sandbox game, in that while it was filled with lots of wander potential, it wasn’t completely open to the player’s whim both in terms of what could be done during the missions themselves, since it is a level based game, and in that it is not a fully rendered city, which the green mist conveniently hides. Even hampered by the limitations of early 3D as it was, ‘Spider-Man’ is the template which later and more recent Spider-Man games are based on: Open, fully rendered cities, brimming with various tokens of some sort (and the occasional abandoned supervillain lair) to encourage exploration. The open world of the cities and freedom to swing around scaling and exploring added a depth to the experience, that was missing from previous computer game iterations. All things that were in previous games, but the first time that you were along for the ride, there doing it, thanks to the new technology.

‘Spider-Man’ was the first game to accurately portray the character’s exploits as they were in the comic you swung around the city on web lines, bounded from roof tops, climbed up skyscrapers, saved hostages, wailed on various goons and super villains.

‘Spider-Man’ made its way onto the PC, beginning a renaissance of gaudy pyjama wearing and the begrudging purchases of game pads.įortunately, I was already prepared in both cases. The 1990s saw a steady stream of Spider-Man video games on various consoles that were sidescrolling platformers, but it wasn’t until 2000 and the advent of the Playstation that the first 3D Spider-Man game appeared. Spider-Man has long been a staple of computer games, with a history of titles spanning over 30 years the character’s first electronic appearance being 1978 (albeit in a text adventure).
